home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 26
/
Cream of the Crop 26.iso
/
bbs
/
bchiv050.zip
/
HILLS.MAP
< prev
next >
Wrap
Text File
|
1997-07-11
|
10KB
|
529 lines
####################
#a#B#C#*### D#F #
#A# # # 0 # #E#### #
# # #
####################
!!!
-------------------------------------------------------------------------------
Help:
WARNING: do not erase the '!!!', this signals the end of your map.
WARNING: always start at the top-left-hand corner of the editor to begin
your map (1,1).
WARNING: do not leave areas unwalled that lead to nowhere it will screw
up for sure. Always keep the whole map enclosed. A door on the
outside wall of map is not allowed also.
Symbols to use:
'#' : wall; '*' : starting position; '0-9' : door;
'A-Z' : monsters; 'a-j' : switches;
How to create a map:
The map is broken into 3 parts: the actual MAP, the HELP (this part), and
the unit DESCRIPTIONS and names.
a) Draw your map up above starting with (1,1), symbols at top of help.
NOTE: your map can be a max of one screen (80x25) with the '!!!' at the
end of your map, and the rest stay in the same order (map, help, desc).
b) There are six lines to describe for each unit. Each unit may have a
description except for the walls. The unit is the space where you can
walk about.
The first line is the unit coordinates: (two spaces in between coordinates)
eg.2 1 (y, x)
The second line is the name of the unit:
eg.|09Dungeon Entrance
The third line is the first line of your description:
eg.|01You must find your way out of this dungeon and kill all the
The fourth line is the second line of your description:
eg.|01monsters you can find.
The fifth line is the third line of your description:
eg.|01Good luck!
The sixth line is the last line of your description:
eg.|01<no line>
NOTE: the '<no line>' means it will not print out the line in the scene.
you must put '<no line>' if you want no line.
NOTE: pipe codes may be used in these descriptions to configure your map
to any color you like. make sure to put the pipe color of the lines
at the end of the unit name, this provides color sync.
-monster names: (max of 15 chars)
-item names: (max of 29 chars)
-------------------------------------------------------------------------------
Mode:
NORMAL
@Target:
none
@Quest_Name:
none
Intro:
|10Hills
|06~~~~~
|02The war wagon picks all the refreshed troops up to take to the hills.
|02As you arrive you are dropped off not too far away from the battle.
|02From where you stand you can hear the cries of soldiers and sounds
|02of death and despair.
:end of Intro
Outcome:
:end of Outcome
Monsters:
(letter)!
(name)
(randomquote1)
(randomquote2)
(randomquote3)
(entrancequote)
(exitquote)
(torso hp)
(rightarm hp)
(leftarm hp)
(rightleg hp)
(leftleg hp)
(head hp)
(attack poll)
(strength)
(exp gain)
(gold gain)
A!
Bushman Warrior
<no line>
<no line>
<no line>
|02= You hear a snarl as a bushman enters.
|02= Bushman runs away!
20
10
10
10
10
5
2000
5
15
50
B!
Wind Knight
<no line>
<no line>
<no line>
|01= "|09DIE!!|01" yells a Wind Knight as he approaches.
|01= Wind Knight leaves a cloud of smoke as he disappears|09!
25
15
15
15
15
10
3000
6
30
50
C!
Tree Jumper
|02 Tree Jumper says "|10I will pounce on you!|02"
<no line>
<no line>
<no line>
<no line>
25
15
15
15
15
10
1500
7
45
75
D!
Troll Warrior
|02 Troll Warrior says "|10I will slice you to pieces!|02"
<no line>
<no line>
<no line>
<no line>
30
20
20
20
20
15
1700
8
60
75
E!
Troll Warrior
|02 Troll Warrior says "|10I will slice you to pieces!|02"
<no line>
<no line>
<no line>
<no line>
30
20
20
20
20
15
1700
9
75
100
F!
Troll Warrior
|02 Troll Warrior says "|10I will slice you to pieces!|02"
<no line>
<no line>
<no line>
<no line>
30
20
20
20
20
15
1700
10
90
100
-------------------------------------------------------------------------------
Objects:
(#)ITEM
(x-coorde)
(y-coorde)
(name)
(strength)
(defence)
(health)
(durability)
(max durability)
(charges)
(max charges)
(worth)
(type)
0ITEM
2
2
Dagger
1
2
3
4
4
5
5
200
WEAPON
1ITEM
2
12
Robe
1
2
3
4
4
5
5
150
ARMOUR
-------------------------------------------------------------------------------
Descriptions and Names:
(y-coorde x-coorde) (2 spaces between the two coordes)
(room name)
(desc1)
(desc2)
(desc3)
(desc4)
(pipecode)DIRECTIONS
2 8
|10Green Plain
|02The trees sway back and forth from the gentle breeze. A smell of death
|02is in the air. Screams of pain and torture are carried by the light
|02wind. Distant figures can be seen in battle silhoutted by the setting
|02sun. A trail leads southward, to the war.
|02DIRECTIONS
3 8
|10South Trail
|02Forgotten footprints lay still in the trail's trampled ground. Light
|02dust fills the air as horses are heard trumbling along the soft
|02beaten earth. The trail is closing to the south and the faint screams
|02of dying men are getting ever so clearer.
|02DIRECTIONS
4 8
|10End of South Trail
|02The trail comes to a dead stop and a west trail is born. This trail is
|02long and more figures of warriors can be seen fighting against the sun.
|02A lone tree sways gently in the breeze while blood stains its leaves.
<no line>
|02DIRECTIONS
4 7
|10West Trail
|02Hills begin to form creating the trail. Light green grass covers the
|02ground with long tall weeds sticking amongst the dead bodies. The sick
|02sight goes all along this trail. Westward it reaches.
<no line>
|02DIRECTIONS
4 6
|10West Trail
|02The hills begin to grow bigger for they cover the sun's rays and now
|02shadows are left within the small valley. It becomes cold and dark.
|02A feeling of someone watching can be felt as the cold air whispers
|02past.
|02DIRECTIONS
4 5
|10West Trail
|02The trail continues.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 4
|10West Trail
|02The trail continues.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 3
|10West Trail
|02The trail continues.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 2
|10End of West Trail
|02You have reached the end of the trail.
|02There's a cliffside to the north. The wind blows hard here.
<no line>
<no line>
|02DIRECTIONS
3 2
|10Cliffside
|02You are on the edge of the cliff. The fall below leads to sharp
|02rocks and certain death. The wind makes it hard for you to keep
|02balanced.
<no line>
|02DIRECTIONS
2 2
|10Cliff
|02At the top of the hill you can see throughout the whole kingdom.
|02Millions of trees cover the land and many wild animals roam about.
|02You also see many dead bodies from the ongoing war.
<no line>
|02DIRECTIONS
3 4
|10Shady Clearing
|02Underneath a some trees there is a nice cool shade.
|02You feel safe here. To the north are some more hills.
<no line>
<no line>
|02DIRECTIONS
2 4
|10Rolling Hills
|02These hills look beautiful when not stained with the blood
|02of dead men. The sight is almost poetic.
<no line>
<no line>
|02DIRECTIONS
3 6
|10Entrance to Abandoned Fort
|02An old fort lies in front of you. Old rotten wooden boards make
|02up the structure. You see residue of an old fire in front.
<no line>
<no line>
|02DIRECTIONS
2 6
|10Inside Abandoned Fort
|02Run down and dirty, the fort looks like it was attacked and
|02conquered. Blood and old guts are splattered across the wall.
<no line>
<no line>
|02DIRECTIONS
3 9
|10Path to Forest
|02The path leads into a deep dark forest. Many trees cover the sun's
|02rays making it shady and spooky.
<no line>
<no line>
|02DIRECTIONS
3 10
|10Forest
|02You are in the forest.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 10
|10Forest
|02You are in the forest.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 11
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 12
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 13
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 14
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 15
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 16
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 17
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 18
|10Forest Road
|02You are on the forest road.
<no line>
<no line>
<no line>
|02DIRECTIONS
4 19
|10End of Forest Road
|02You reach the end of the road.
|02To the north you see a beautiful waterfall that beckons you to enter.
<no line>
<no line>
|02DIRECTIONS
3 12
|10Small Hill
|02You are on a small hill. Not much trees or grass here.
|02It seems run down by many marching footsteps. To the north
|02is the bottom of the hill.
<no line>
|02DIRECTIONS
2 12
|10Bottom of Small Hill
|02Skeletons of dead soldiers lie here. The stench reeks.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 13
|10Dark Corner
|02You find a dark corner. It's pretty dark.
<no line>
<no line>
<no line>
|02DIRECTIONS
3 14
|10Bush
|02There are many leaves and berries in this bush.
|02You begin to wonder if there's any poison ivy here.
<no line>
<no line>
|02DIRECTIONS
3 19
|10Waterfall
|02The water falls hard and makes a relaxing and peaceful noise.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 19
|10Behind Waterfall
|02You find a hidden stream.
|02The stream runs down to the west.
<no line>
<no line>
|02DIRECTIONS
2 18
|10Stream
|02You are in the stream.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 17
|10Down Stream
|02You're still in the stream.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 16
|10Further Down Stream
|02You're in the stream, further down.
<no line>
<no line>
<no line>
|02DIRECTIONS
2 15
|10End of Stream
|02Here the stream ends because of a small beaver dam.
<no line>
<no line>
<no line>
|02DIRECTIONS
-------------------------------------------------------------------------------
End